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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP FoxFour
C C P C C P Alliance
933

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Posted - 2012.11.21 15:09:00 -
[1] - Quote
YAY! Market cleanup! Hope you guys enjoy. :D Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
935

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Posted - 2012.11.21 15:24:00 -
[2] - Quote
Jackie Fisher wrote:nth + 1! Can't see anything to moan about in those changes so must be good work. 
Thanks... I think. :P Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
939

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Posted - 2012.11.21 15:33:00 -
[3] - Quote
Gilbaron wrote:you just want to harvest some likes with this, don't you ?
Not really against that... but no that is not the only reason. I guess if you would prefer I could have just not said anything about it and just released it. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949

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Posted - 2012.11.21 17:02:00 -
[4] - Quote
Grideris wrote:Separate categories for different sized plates/different resistances? Has Christmas come early?!
Hahahah Christmas. Funny guy. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949

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Posted - 2012.11.21 17:03:00 -
[5] - Quote
Valkyrs wrote:Maybe consider putting ALL the items on the market, and for the ones that aren't allowed (essentially the ones you haven't added yet) put a little blurb "Item not available from market, click HERE to view in contracts" which then, obviously, opens the contract window with the given search.
Honestly if I find something that is not on the market I just add it. It takes me less effort to add it than it would to create any kind of link. I just need to hunt down all the things not there. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949

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Posted - 2012.11.21 17:04:00 -
[6] - Quote
Xearal wrote:- Targetting annoying Market behaviour - Target Locked - CCP , FOXFOUR! - Annoying Marketting behaviour is hit for over 9000 anti-papercut damage! - Annoying Marketting behaviour has been destroyed.
Whooohoo !!! Score another victory against the papercuts!
\o/ YAY! Death to little things! Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
949

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Posted - 2012.11.21 17:04:00 -
[7] - Quote
Crynsos Cealion wrote:Now it would be great if we actually could sell exploration loot like faction POS towers / modules and the various faction drones on the market as well.
All of those things are on the market as of Retribution...
See what I did there? I did awesome! Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950

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Posted - 2012.11.21 17:06:00 -
[8] - Quote
Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful. I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. Have you seen the "orders" tab on the Market Window?
This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950

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Posted - 2012.11.21 17:07:00 -
[9] - Quote
Arydanika wrote:Rejoice OCD sufferers & neurotics in New Eden! Rejoice!
Fantastic work on re-categorizing the market as well as the icon updates. I once saw Foxfour bravely take on four nerds raging about random game mechanics with only his wit and a single beer. Not even that display of greatness could have properly prepared me for textual delights found in this blog. On a side note; Arrow is clearly working very hard to get himself out of the design dog house. Looks like you'll be the clear by the time Retribution is released. Congrats yo.
A single beer. Riiiiiiiight. :P CCP Arrow does fantastic work! Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950

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Posted - 2012.11.21 17:09:00 -
[10] - Quote
Irregessa wrote:Faction drones and POS towers/modules are on the market on Buckingham.
Still only Exotic Dancers, Female on the market, no mention of their Male counterparts.
Some of the skill categories could use this treatment as well, like Subsystem (for each race), Spaceship Command (categories for each race, another for t2 hulls, which the skills are all race independent), Science (categories for the Engineering/Physics skills, the research skills, the skills for Sleeper/Tolcan/etc tech), Industry (refining + refining proficiency skills, Mining, Manufacturing), Gunnery (Projectile, Hybrid, Energy, Support).
Thank you for the heads up! It has been a while since I looked at the skills area of the market and you are indeed correct it could use some love. Shall see what I can do. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
950

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Posted - 2012.11.21 17:10:00 -
[11] - Quote
Tek Handle wrote: It doesn't make much sense to me to call it "Fleet Assistance Modules" instead of simply "Fleet Assistance", only because this category has modules in it, since all the other categories also contain only modules and are not named "Electronic Warfare Modules" for example. What do you think?
FINE! Make sense and all. :/ Shall look into it post Retribution. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
969

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Posted - 2012.11.21 20:09:00 -
[12] - Quote
Gizznitt Malikite wrote:Faulx wrote: Actually listing the meta number in the tab (like I have done) might also be good.
One other thing which would be amazing (esp for meta items) would be if you added a tab in the show info window which showed the (perfect) reprocessing breakdown (and the summed market value of the minerals/components, using the minerals' "global projected value" that you get when mousing over an item) for each item. That way you would know whether it would be better to simply reprocess the item or if it has innate value on its own. Otherwise, when selling lots of piddly things, transferring all that info into your own spreadsheet is too much overhead and things tend to either get reprocessed which don't deserve it or get sold to a market order belonging to someone who doesn't mind the overhead for less (sometimes way less) than they're worth.
1.) I like the idea of arranging items by meta level (rather than alphabetically). This way t2 items are always in the same position, meta 4 items are always in the same position, etc.... 2.) I personally don't think you should add the reprocessing value of a module to the market.... I think a player should have to work to "optimize" their profits when buying and selling.
One of the behind the scenes things I am doing is making sure everything has a proper meta level. There are certain items that don't and it just breaks things when you try to do that. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1006

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Posted - 2012.11.22 10:48:00 -
[13] - Quote
Rastlor wrote:CCP FoxFour wrote:Fade Toblack wrote:@ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the market is painful. I'd suggest getting somebody to run some data on stuff that's sold on contract either for low-values or in large quantities, and prioritising that list. Salpad wrote:I'd like to be able to cancel my Buy Orders and Sell Orders from the Market window, instead of having to go the my Wallet and re-finding the order there. Have you seen the "orders" tab on the Market Window? This is a good idea. If my other plan fails I shall look into that. I am trying to find the best way to find things not listed on the market. Easier said than done apparently. Can you not do this at the database level on one of your internal builds? Seed everything on market in a station (think you do this on the test servers anyways) and then do a not exists query from your item db to find everything not on the market? A clean market is a good market - good work btw
That would be about the same as just doing a query to see what has a marketGroupID set, but then you still run into a huge number of problems: All the items that should not be on the market like QA items, test items, T2 blueprints (every T2 item has a T2 blueprint FYI), and the list of reasons this is still a headache goes on. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1015

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Posted - 2012.11.24 16:45:00 -
[14] - Quote
Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret    thanks
Wait what... I shall try and remember to take a look at this on Monday. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1015

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Posted - 2012.11.25 16:47:00 -
[15] - Quote
Vincent Athena wrote:CCP FoxFour wrote:Lhiara Longrifle wrote:with all that reshaping of market ... will you ever fix the bug on the image of pos turret modules ( beams, pulse rail.... "big & small")... that only show the base of the pos turret and not the actual turret    thanks Wait what... I shall try and remember to take a look at this on Monday. I went and checked this out. A POS turret deployed in space has this big base with a little gun mounted on top and another on the bottom. But in the market preview only the base shows.
Can you do me a favor and write a bug report up on it? It would be greatly appreciated! :D Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
1017

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Posted - 2012.11.27 09:38:00 -
[16] - Quote
Kairos Antilles wrote:Sarrian Calda wrote:In my opinion, if the items are sorted in terms of its efficiency, something that the Meta Level seems to represent, we can cut down the time a new (or forgetful pilot) spends on running through half the list only to find out that actually the first module after the base Tech 1 module is the best named T1 module. Some game/server performance saver there, perhaps? Less click too? Less market order requests to server if the pilot selected each item instead of clicking the information icon straight? So, in terms of efficiency and functionality, the Cruise Launchers should be listed this way, in ascending order: - Cruise Missile Launcher I
- 'Malkuth' Cruise Launcher I
- 'Limos' Cruise Launcher I
- XT-9000 Cruise Launcher I
- 'Arbalest' Cruise Launcher I
- Cruise Missile Launcher II
Yes, yes, a THOUSAND times YES!!!
One of the problems we have is that not all the items have proper meta levels assigned to them. People looking at static data exports will notice however that behind the scenes we are working on fixing this. No time frame or promise of any kind, but hopefully once we are done that we can look at doing this. Content Designer | Team Five 0 @regnerBA |
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